Instead of customizing a single party and fighting in a dungeon, you build a small army of them and tackle an entire battlefield. In this way symphony of war sometimes forces you to think like a 4X Strategist while playing like a traditional JRPG enthusiast.
What works so well is that symphony of war nails the basics and also adds lots of new wrinkles for fans to dig (especially those who have also dug last years dark deity).
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While new entries into the fire emblem series deepened visual novel elements and relationship mechanics, it focuses almost exclusively on renovating the nuts and bolts of classic grid-based battles. Make no mistake: symphony of war is old school. Personally, I think it’s even better in the strategy department that Triangle Strategy. Beneath the predictable plot and airbrushed character portraits lies a deep strategy game that’s hard to put down. But you can practically ignore all of that.
Developed by an indie team called Dancing Dragon Games with a history of RPG Maker projects, it’s a trope-filled military drama about civil war and demonic threats. Symphony of War: The Nephilim Saga released quietly on Steam in June and was accumulate positive reviews from. Up close, it does enough interesting things to stand on its own, and I definitely recommend you give it a try. From a distance it looks like another fire emblem counterfeit. It’s been climbing the charts on Steam for the past few months, and for good reason. There was a bunch of Intriguing strategy RPGs this yearbut one of my favorites so far is symphony of war.